The world’s habitats are in danger and you can help save them.
In the vein of the Tamagotchi persistence play craze of the 90s, users will undertake actions to keep an endangered animal alive. In Habitat game players will adopt a polar bear. To keep the bear alive and healthy, players need to successfully complete events in the game and undertake real
world actions. By completing these TASKS players will progress through levels, increasing the health of their bear and earn badges of recognition for their efforts. Ultimately the goal is to save the world by improving the bear’s health.
Habitat is Tamagotchi meets Call of the Wild.
The unique part of Habitat is that kid's will be encouraged to undertake real world actions to keep their bear alive.
The Habitat team is really keen to explore the intersection of gaming and real world outcomes. It is suggested that the average young person racks up 10,000 hours of gaming by their early 20's. So how can we use take the positive aspects of gaming out into the real world?
Players will be rewarded for their real world actions. Everytime they undertake a positive environmental action they will be rewarded with Habitat points and they will also learn about their real world savings. Sydney University have developed the algorithms that will keep track of the kid's behaviours, showing them how much water, energy and land they have saved.
Kids will also be rewarded for visiting locations. Children are going outside less and less to engage with nature. One article we saw recently suggested kids are going out 70% less than they did two generations ago. We are keen to encourage kids to head out into the world while still being able to use technology.
Real World Locations
We are working with our friends at the World Conservation Society, The Rainforest Alliance and more to ensure we have cool locations around the world for them to visit.
The app will instantly tell them when they are near a location. When kids find a Habitat location they will instantly be rewarded with Habitat points and a unique pin. They will be able to trade these pins with other players across the globe.
When players first create an account with Habitat, they provide a bear name, a user name (which must be unique) and a password. The players will remain anonymous but he password is collected to send information about player scores to the server.
None of the information we collect can be used to identify the player, but if the password is lost there will be no way to retrieve the game and the player will have to begin again.
We will not be collecting emails or personal information from our players.
Because players will be underage, a Friend Code system will be used to connect one player to another. This real-world transfer of an access code discourages the connection of kids without a real-life conduit.
When a player wishes to add a friend to Habitat, they go to their player profile and select Add a Friend. A popup window provides a choice: Have a Code or Make a Code. Make a Code prompts them to enter an email address. When a valid address is entered, they tap the Add Friend button. This generates a six-digit alphanumeric code (for example ECO878). This code cannot be copied in software. The player provides this code to their friend, who repeats the same process, but selects Have a Code, and enters this code and their friend’s email address into a popup window. If email and code correspond, a friend connection is confirmed. The next time the original player logs in, they will see a popup confirming that they’ve added their friend successfully.
In addition to this confirmation process, players will never be in a position to share personal data with each other using Habitat. Players will be able to see which medals a friend has completed, and basic statistics about their bears and happiness level, but will not have access to photos or essay information. In this way players are protected from potentially exchanging information about location or real life detail.
The only way you will be able to monitor their activity is to look on the device your child is playing on. We will not be collecting any emails that link to the account to send you data. This decision has been made to protect the anonymity of your child.